
The 'Tiny Plate' is used to allow you to have multiple levels to your circuits. The 4 sides are all itnerchangeable as to the input and are decided by the state of the wire connected to it. It is most commonly used for debugging circuits or just for cosmetic or user output reasons. The 'Miniature Lamp' can be thought of as an LED, it is quite literally a glowstone lamp, the only downside to using this is it cannot output the input value. The 4 sides are all interchangeable as to the input and output values and are decided by the state of the wire connected to it. Keep in mind it is not a pulse, it will randomly decide to toggle it's output when the input changes from an off(0) state to an on(1-255) state. This would be heavily used for randomizing events inside of your circuits. The 'Glowstone Exciter' is used as a sort of random output device that will randomly decide to turn on or off when given an input greater than 0. Has a minimum of 3 ticks because torches need two ticks The 'Ender Pulsar' can be turned off temporarily by inputting a signal greater than 0. The 'Ender Pulsar' replicates a clock in vanilla minecraft, outputting a signal of 255 for 1 tick every pre-defined interval set by right-clicking on the 'Ender Pulsar' with a 'Screwdriver'. The 'Quartz Resonator' is used as a delay, almost identical to a vanilla repeater The primary difference, however, is the 'Quartz Resonator' will retain the strength of it's input and output the same strength after the set delay that can be configured by right-clicking on the 'Quartz Resonator' with the 'Screwdriver'. These can be swapped between using the 'Screwdriver' by either right-click or shift+right-click on one of the 4 sides of the 'Tiny Pile of Redstone'. 'Tiny Pile of Redstone' can have 3 states on a side, Input, Output, Not Connected.

The 'Tiny Pile of Redstone's can carry a value ranging from 0-255 as previously discussed and will not deteriorate it's signal strength over distance as one might be accustomed to with default minecraft redstone. Colored wires can be connected via the screwdriver but won't connect when placed by default. It's default color is Light Gray but can be changed with the 'Palette and Brush'. The 'Tiny Pile of Redstone' is your wiring, it can be colored a range of 16 colors. The complexity of items are listed below: I don't know why you might need this, but I worked hard on it, so appreciate it man! The size of this circuit is based off of it's complexity, the sizes and their corresponding complexity limits are listed below: When a circuit is picked up it can be placed on another 'Redstone Circuit' and used in it's execution. The complexity of a circuit is calculated by the complexity values of the items placed on it's 7x7 grid. The size of a circuit when placed on another 'Redstone Circuit' are judged by their complexity, the sizes range from 1x1 to 3x3, anything greater than that are not allowed to be placed on another circuit(There is currently a glitch that allows you to place circuits that have surpassed the 3x3 limit, but as this is a glitch it should not be abused because it can result in a very unstable circuit. because once it reaches a complexity of greater than 9.25 you will be unable to place it on another 'Redstone Circuit' block.Ĭircuits can be picked up and placed on other 'Redstone Circuit' blocks. Circuits come in all shapes and sizes, but remember that the size of your circuit doesn't matter, it's how you use it ).Ĭircuits have a complexity level that you don't really have to worry about in Creative mode, however if you play in Survival you will need to keep an eye on this using your multimeter / Review Multimeter section for info on this. The principle of a circuit is a 'Redstone Circuit' block with any combination of redstone objects on it that performs some computing function. Therefore we will multiply power inputted by 17 and power outputted from a circuit is divided by 17, this is all done automatically by SCM, so keep this in mind when inputting a 5 signal strength It will show up on your board as a power level of 85. BOOYAA.Īs this is stated we can deduce that power inputted into a circuit is a range of 0-15. EDIT: I just had a eureka moment, an 8-bit number combination has 256 combinations.

Power in SCM circuits is a value ranging from 0-255, my speculation for this is for a possible future RGB(Colored) lamp implementation, however it could just be for complex calculations. Welcome! I've seen this kind of a thing asked for on several occasions.
